
And just like in Persona 5, you can lower the Alert meter by ambushing enemies and defeating them with surprise attacks.Īnother mechanic that is jumping over from Persona 5 to Persona 5 Strikers almost as is is the Third Eye mechanic. Dungeons still have an Alert meter, and once that goes up to 100%, you’re forced to leave the dungeon. You can still avoid enemies, and ambushing them with surprise attacks is still a thing. Given its musou trappings and the fact that it’s going to be a rather busy and chaotic action RPG, you wouldn’t think that the stealth mechanics of Persona 5 will make it into Strikers– but they have. Something that Strikers does have is the Fusion mechanic, so you can still bring your Personas over to the Velvet Room and fuse them to make new ones. Essentially, you’ll be able to add Personas to Joker’s collection through random drops from defeating mini-bosses in dungeons. So how does that work? Well, the game puts a pretty interesting twist on that. Persona 5 Strikers doesn’t have the demon capturing mechanic from the original Persona 5, but Joker will still be able to use multiple Personas in battle. Through the BAND system, increasing levels by interacting with characters, winning battles, and progressing the story will allow players to gain stat bonuses for characters and even unlock special perks and abilities. Persona 5 Strikers doesn’t quite have Confidants, which might disappoint some fans, but it does have a makeshift replacement of sorts- the BAND system. Slice of life mechanics are a core part of any Persona game, and Confidants (or Social Links, are they were once called) probably the most crucial slice of life mechanic in the series. For obvious reasons, Mementos won’t be returning, so it’ll be interesting to see how Requests are handled. For instance, side quests will, of course, be included in the game (and apparently there’s going to be quite a few), and much like in Persona 5, they’ll be called Requests here. Persona 5 Strikers will be bringing back a lot of the things that fans of the original Persona 5 will be more than familiar with. The Phantom Thieves are now roped back into their excursions into the Metaverse, as they once again try and save the world. Their plans, however, are foiled, when strange incidents all around Japan begin threatening the peace the group helped establish months ago. Set six months after the events of the original game, Strikers sees The Phantom Thieves spending their vacation taking a trip across Japan, with multiple cities from around the country on their itinerary. Persona 5 Strikers is a direct sequel to the vanilla Persona 5 (so no narrative stuff from Royal will be referenced).

We’re more than a little curious about the upcoming action RPG, and ahead of its upcoming launch, here, we’ll be talking about the fifteen biggest talking points from the game you should know about.
#PERSONA 5 STRIKERS REQUESTS SERIES#
No, it doesn’t have everything that a Persona game is expected to have, and yes, it still proudly wears its musou core on its sleeve, but more than almost any other musou crossover game released in recent years, Persona 5 Strikers looks like a game that can truly appeal to fans of the series it is spinning off from.


While it might be tempting to think of Persona 5 Strikers as yet another musou title reskinned for a popular property, Atlus and Koei Tecmo seemed to have really gone out of their way to make this as much of a “true” successor to Persona 5 as possible.
